FocusPoint<T extends FlameGame<World>> constructor

FocusPoint<T extends FlameGame<World>>({
  1. Vector2? position,
  2. Vector2? size,
  3. int? priority,
  4. ComponentKey? key,
})

Implementation

FocusPoint({super.position, Vector2? size, super.priority, super.key})
    : super(
        size: size ?? Vector2.all(50),
        anchor: Anchor.center,
      );