FocusPoint<T extends FlameGame<World> > constructor
FocusPoint<T extends FlameGame<World> > ({
- Vector2? position,
- Vector2? size,
- int? priority,
- ComponentKey? key,
Implementation
FocusPoint({super.position, Vector2? size, super.priority, super.key})
: super(
size: size ?? Vector2.all(50),
anchor: Anchor.center,
);