generated/allocation/allocation.pbjson library
Constants
-
AllocationRequest$json
→ const Map<
String, Object> -
AllocationRequest_SchedulingStrategy$json
→ const Map<
String, Object> -
AllocationResponse$json
→ const Map<
String, Object> -
AllocationResponse_GameServerStatusPort$json
→ const Map<
String, Object> -
GameServerSelector$json
→ const Map<
String, Object> -
GameServerSelector_GameServerState$json
→ const Map<
String, Object> -
GameServerSelector_MatchLabelsEntry$json
→ const Map<
String, Object> -
LabelSelector$json
→ const Map<
String, Object> -
LabelSelector_MatchLabelsEntry$json
→ const Map<
String, Object> -
MetaPatch$json
→ const Map<
String, Object> -
MetaPatch_AnnotationsEntry$json
→ const Map<
String, Object> -
MetaPatch_LabelsEntry$json
→ const Map<
String, Object> -
MultiClusterSetting$json
→ const Map<
String, Object> -
PlayerSelector$json
→ const Map<
String, Object>
Properties
- allocationRequestDescriptor → Uint8List
-
Descriptor for
AllocationRequest. Decode as agoogle.protobuf.DescriptorProto.final - allocationResponseDescriptor → Uint8List
-
Descriptor for
AllocationResponse. Decode as agoogle.protobuf.DescriptorProto.final - gameServerSelectorDescriptor → Uint8List
-
Descriptor for
GameServerSelector. Decode as agoogle.protobuf.DescriptorProto.final - labelSelectorDescriptor → Uint8List
-
Descriptor for
LabelSelector. Decode as agoogle.protobuf.DescriptorProto.final - metaPatchDescriptor → Uint8List
-
Descriptor for
MetaPatch. Decode as agoogle.protobuf.DescriptorProto.final - multiClusterSettingDescriptor → Uint8List
-
Descriptor for
MultiClusterSetting. Decode as agoogle.protobuf.DescriptorProto.final - playerSelectorDescriptor → Uint8List
-
Descriptor for
PlayerSelector. Decode as agoogle.protobuf.DescriptorProto.final