executeIfNotSceneType function
void
executeIfNotSceneType(
- VoidCallback? action,
- SceneType? currentScene, [
- dynamic targetScenes
直接通过 SceneType 在非指定场景中执行逻辑
Execute logic in non-specified scene using SceneType directly
Implementation
void executeIfNotSceneType(
VoidCallback? action,
SceneType? currentScene, [
dynamic targetScenes, // 支持 SceneType 或 List<SceneType>
]) {
if (isNotSceneType(currentScene, targetScenes)) {
action?.call();
}
}