FireflyEffect class

萤火虫效果配置。

萤火虫和雨雪这类“整体向下”的粒子不同, 重点不在重力感,而在轻微游走和若隐若现的发光节奏。 这里暴露的参数也围绕这两个核心点展开,避免塞进太多难以感知的细碎开关。

Inheritance

Constructors

FireflyEffect({FireflyIntensity intensity = FireflyIntensity.medium, double speed = 1.0, double opacity = 0.95, int? particleCount, double minSize = 1.8, double maxSize = 3.8, double wander = 1.0, double blinkSpeed = 1.0, Color glowColor = const Color(0xFFF3F08A), Color coreColor = const Color(0xFFFFF9D1)})
const
FireflyEffect.heavy()
const
FireflyEffect.light()
const
FireflyEffect.medium()
const

Properties

blinkSpeed → double
final
coreColor → Color
final
glowColor → Color
final
hashCode → int
The hash code for this object.
no setteroverride
intensity → FireflyIntensity
final
maxSize → double
final
minSize → double
final
opacity → double
final
particleCount → int?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
speed → double
final
type → AmbientEffectType
no setteroverride
wander → double
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
override