AntdMaskBaseState<Style extends AntdMaskBaseStyle, WidgetType extends AntdBaseMask<Style, WidgetType, StateType>, StateType> class abstract

Inheritance
Implementers

Constructors

AntdMaskBaseState()

Properties

animation ↔ AntdMaskBaseAnimation<WidgetType, StateType>?
getter/setter pair
animatorContext → AntdAnimatedContext<WidgetType, StateType>
latefinalinherited
context → BuildContext
The location in the tree where this widget builds.
no setterinherited
controller ↔ AnimationController?
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
hole ↔ AntdMaskHole
getter/setter pair
maskColor ↔ Color
getter/setter pair
mounted → bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
style ↔ Style
getter/setter pairinherited
targetHole ↔ AntdMaskHole?
getter/setter pair
theme ↔ AntdTheme
getter/setter pairinherited
token ↔ AntdMapToken
getter/setter pairinherited
widget → WidgetType
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
override
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
inherited
buildAnimated(AnimationController? controller, Widget child, AntdAnimated<WidgetType, StateType>? animated) → Widget
inherited
buildAnimation() → AntdMaskBaseAnimation<WidgetType, StateType>?
buildAntdLayerClose() → AntdLayerClose
override
buildAutoAnimation() → bool
buildBuilder() → Widget?
buildStyleAnimation() → AntdMaskBaseAnimation<WidgetType, StateType>?
buildWidgetAnimation() → AntdMaskBaseAnimation<WidgetType, StateType>?
close([dynamic data]) → Future<void>
createAnimationController(AntdAnimation? animation) → AnimationController?
inherited
createTicker(TickerCallback onTick) → Ticker
Creates a ticker with the given callback.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
didChangeDependencies() → void
Called when a dependency of this State object changes.
override
didUpdateWidget(covariant WidgetType oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
getState() → StateType
inherited
initAnimation() → dynamic
initHole(AntdMaskHole? targetHole, [AntdMaskHole? initHole]) → dynamic
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onClosed() → dynamic
onOpened() → dynamic
openAnimation() → dynamic
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
render(BuildContext context) → Widget
override
setHole(AntdMaskHole? targetHole, [AntdMaskHole? initHole]) → dynamic
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
override
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
override
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringShort() → String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
updateDependentValues(covariant WidgetType? oldWidget) → void
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited