FAB class

A floating action button component.

Use style presets for cleaner code:

FAB(
  icon: Icon(Icons.add),
  style: FABStyle.primary,
)
Inheritance

Constructors

FAB({required Component icon, String? label, void onPressed()?, FABStyle? style, FABSize size = FABSize.regular, bool disabled = false, FABPosition position = FABPosition.bottomRight, String? tooltip, Key? key})
const
FAB.destructive({required Component icon, String? label, void onPressed()?, FABSize size = FABSize.regular, bool disabled = false, FABPosition position = FABPosition.bottomRight, String? tooltip, Key? key})
Destructive FAB
const
FAB.primary({required Component icon, String? label, void onPressed()?, FABSize size = FABSize.regular, bool disabled = false, FABPosition position = FABPosition.bottomRight, String? tooltip, Key? key})
Primary FAB
const
FAB.success({required Component icon, String? label, void onPressed()?, FABSize size = FABSize.regular, bool disabled = false, FABPosition position = FABPosition.bottomRight, String? tooltip, Key? key})
Success FAB
const
FAB.surface({required Component icon, String? label, void onPressed()?, FABSize size = FABSize.regular, bool disabled = false, FABPosition position = FABPosition.bottomRight, String? tooltip, Key? key})
Surface FAB
const

Properties

disabled → bool
Whether the FAB is disabled
final
hashCode → int
The hash code for this object.
no setterinherited
icon → Component
The icon to display
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
label → String?
Optional label for extended FAB
final
onPressed → void Function()?
Click handler
final
position → FABPosition
Position of the FAB
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
size → FABSize
FAB size
final
style → FABStyle?
Style preset (preferred)
final
tooltip → String?
Tooltip text
final

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited