GameCard class

A game card with more details

Inheritance

Constructors

GameCard({required String name, String? description, String? iconUrl, Component? icon, String? backgroundUrl, String? status, List<String>? features, void onTap()?, String? ctaText, Key? key})
const

Properties

backgroundUrl → String?
Background image URL
final
ctaText → String?
CTA button text
final
description → String?
Game description
final
features → List<String>?
Features list
final
hashCode → int
The hash code for this object.
no setterinherited
icon → Component?
Custom icon
final
iconUrl → String?
Icon URL
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
name → String
Game name
final
onTap → void Function()?
Click handler
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
status → String?
Player count or status
final

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

styles → List<StyleRule>
final