GameTile class

A game tile component for game server selection

Inheritance

Constructors

GameTile({required String name, String? iconUrl, Component? icon, bool selected = false, void onTap()?, bool popular = false, String? badge, String? subtitle, Key? key})
const

Properties

badge → String?
Badge text (e.g., "New", "Beta")
final
hashCode → int
The hash code for this object.
no setterinherited
icon → Component?
Custom icon component
final
iconUrl → String?
Game icon/logo URL
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
name → String
Game name
final
onTap → void Function()?
Click handler
final
Whether the game is popular/featured
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
selected → bool
Whether this game is selected
final
subtitle → String?
Description or player count
final

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

styles → List<StyleRule>
final