Skeleton class

Skeleton loading placeholder component

Inheritance

Constructors

Skeleton({String? width, String? height, String? borderRadius, bool circle = false, Key? key})
const
Skeleton.circle({String? height, Key? key})
Circle skeleton
const
Skeleton.line({String? width, Key? key})
Text line skeleton
const

Properties

borderRadius → String?
final
circle → bool
final
hashCode → int
The hash code for this object.
no setterinherited
height → String?
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
width → String?
final

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

styles → List<StyleRule>
final