Tile class

A list tile component for displaying items in a list.

Inheritance

Constructors

Tile({String? title, Component? titleWidget, String? subtitle, Component? subtitleWidget, Component? leading, Component? trailing, void onTap()?, bool selected = false, bool disabled = false, EdgeInsets? padding, bool dense = false, Key? key})
const

Properties

dense → bool
Whether to use dense layout
final
disabled → bool
Whether the tile is disabled
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
leading → Component?
Leading component (usually an icon or avatar)
final
onTap → void Function()?
Click handler
final
padding → EdgeInsets?
Custom padding
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
selected → bool
Whether the tile is selected
final
subtitle → String?
Subtitle text
final
subtitleWidget → Component?
Subtitle component (overrides subtitle string)
final
title → String?
Title text
final
titleWidget → Component?
Title component (overrides title string)
final
trailing → Component?
Trailing component (usually an action button or info)
final

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

styles → List<StyleRule>
final