ArcaneScreen class

Base screen component that provides consistent layout structure.

Inheritance

Constructors

ArcaneScreen({required Component child, Component? header, String? title, String? subtitle, List<Component>? actions, Component? footer, Component? sidebar, bool sidebarRight = false, Component? fab, Component? background, Component? foreground, double? loadingProgress, bool loadingIndeterminate = false, EdgeInsets? padding, void onBack()?, Key? key})
const

Properties

actions → List<Component>?
final
background → Component?
final
child → Component
final
fab → Component?
final
final
foreground → Component?
final
hashCode → int
The hash code for this object.
no setterinherited
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
loadingIndeterminate → bool
final
loadingProgress → double?
final
onBack → void Function()?
final
padding → EdgeInsets?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
final
sidebarRight → bool
final
subtitle → String?
final
title → String?
final

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

styles → List<StyleRule>
final