SkeletonRenderBase class abstract

Shared structural base for themed skeleton renderers.

Factors the identical build logic shared by every theme's skeleton renderer (the per-shape geometry resolution, the width/height and conditional border-radius/clip-path style keys, the root class with its animate suffix, and the empty child list) into one place. A concrete theme renderer only supplies the value-producing members below: the root CSS class, the per-shape default geometry, and the theme-specific surface styles (background, animation, borders) appended after the geometry keys.

This base lives in core and depends only on core props; it must never depend on a theme package.

Inheritance

Constructors

SkeletonRenderBase(SkeletonProps props, {Key? key})
const

Properties

cssClass → String
CSS class applied to the root element (e.g. 'arcane-skeleton'). build appends ' ' plus the animate marker based on props.animate.
no setter
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
props → SkeletonProps
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) → Component
Describes the part of the user interface represented by this component.
override
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
decorationStyles(ArcaneDecoration? decoration) → Map<String, String>
Per-instance decoration overrides. Default: none. A theme overrides this to translate an ArcaneDecoration (elevation intent, theme-specific fields) into its own CSS. Fields a theme does not implement are ignored.
defaultGeometry(SkeletonShape shape) → (String, String, String?, String?)
Per-shape default geometry as (width, height, clipPath, borderRadius). clipPath and borderRadius are null when the theme/shape does not use them; the resolved border-radius always wins over clip-path when both are available.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) → bool
Implement this method to determine whether a rebuild can be skipped.
inherited
surfaceStyles(SkeletonProps props) → Map<String, String>
Theme-specific surface styles appended after the shared geometry keys (background, animation, borders, etc.). Key insertion order is preserved in the emitted style map.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited