FieldPrototype class
A field prototype is the blueprint for a field instance.
It is used to store variables for use in the onExecute function of a node. If explicitly allowed, the user can change the value of the field.
Constructors
- FieldPrototype({required String idName, String displayName = '', FlFieldStyle style = const FlFieldStyle(), Type dataType = dynamic, dynamic defaultData, required Widget visualizerBuilder(dynamic data), OnVisualizerTap? onVisualizerTap, EditorBuilder? editorBuilder})
Properties
- dataType → Type
-
final
- defaultData → dynamic
-
final
- displayName → String
-
final
- editorBuilder → EditorBuilder?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- idName → String
-
final
- onVisualizerTap → OnVisualizerTap?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- style → FlFieldStyle
-
final
- visualizerBuilder → Widget Function(dynamic data)
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited