AuiButton class

A custom button widget supporting multiple styles and configurations.

This widget provides various predefined styles such as elevated, outlined, and text buttons. It allows customization of padding, shape, background color, border, shadow, and more.

Inheritance

Constructors

AuiButton({Key? key, VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding, WidgetStateProperty<EdgeInsetsGeometry>? msShape, OutlinedBorder? shape, BorderRadiusGeometry? borderRadius, double? borderRadiusAll = 0, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.elevated, ButtonStyle? style, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<BorderSide>? msSide, BorderSide? side, Color borderColor = Colors.transparent, bool? disabled = false, bool? block = false, bool soft = false, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
Default constructor with customization options.
const
AuiButton.block({Key? key, required VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding = const EdgeInsets.fromLTRB(24, 16, 24, 16), WidgetStateProperty<EdgeInsetsGeometry>? msShape, bool? block = true, OutlinedBorder? shape, bool soft = false, BorderRadiusGeometry? borderRadius, double? borderRadiusAll, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.elevated, ButtonStyle? style, WidgetStateProperty<BorderSide>? msSide, bool? disabled = false, BorderSide? side, Color borderColor = Colors.transparent, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
const
AuiButton.large({Key? key, required VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding = const EdgeInsets.fromLTRB(36, 20, 36, 20), WidgetStateProperty<EdgeInsetsGeometry>? msShape, OutlinedBorder? shape, bool soft = false, BorderRadiusGeometry? borderRadius, double? borderRadiusAll, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.elevated, ButtonStyle? style, bool? disabled = false, WidgetStateProperty<BorderSide>? msSide, BorderSide? side, bool? block = false, Color borderColor = Colors.transparent, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
const
AuiButton.medium({Key? key, required VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding = const EdgeInsets.fromLTRB(24, 16, 24, 16), WidgetStateProperty<EdgeInsetsGeometry>? msShape, bool? block = false, OutlinedBorder? shape, bool soft = false, BorderRadiusGeometry? borderRadius, double? borderRadiusAll, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.elevated, ButtonStyle? style, WidgetStateProperty<BorderSide>? msSide, bool? disabled = false, BorderSide? side, Color borderColor = Colors.transparent, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
const
AuiButton.outlined({Key? key, required VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding = const EdgeInsets.fromLTRB(24, 16, 24, 16), WidgetStateProperty<EdgeInsetsGeometry>? msShape, bool soft = false, OutlinedBorder? shape, BorderRadiusGeometry? borderRadius, double? borderRadiusAll, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.outlined, ButtonStyle? style, WidgetStateProperty<BorderSide>? msSide, bool? block = false, BorderSide? side, bool? disabled = false, Color borderColor = Colors.transparent, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
const
AuiButton.rounded({Key? key, required VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding, WidgetStateProperty<EdgeInsetsGeometry>? msShape, OutlinedBorder? shape, BorderRadiusGeometry? borderRadius, double? borderRadiusAll, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.elevated, ButtonStyle? style, bool? block = false, WidgetStateProperty<BorderSide>? msSide, bool? disabled = false, BorderSide? side, bool soft = false, Color borderColor = Colors.transparent, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
const
AuiButton.small({Key? key, required VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding = const EdgeInsets.fromLTRB(8, 4, 8, 4), WidgetStateProperty<EdgeInsetsGeometry>? msShape, OutlinedBorder? shape, BorderRadiusGeometry? borderRadius, double? borderRadiusAll, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.elevated, ButtonStyle? style, bool? block = false, WidgetStateProperty<BorderSide>? msSide, bool soft = false, bool? disabled = false, BorderSide? side, Color borderColor = Colors.transparent, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
const
AuiButton.text({Key? key, required VoidCallback? onPressed, required Widget child, WidgetStateProperty<EdgeInsetsGeometry>? msPadding, EdgeInsetsGeometry? padding = const EdgeInsets.all(0), WidgetStateProperty<EdgeInsetsGeometry>? msShape, bool? block = false, OutlinedBorder? shape, bool soft = false, BorderRadiusGeometry? borderRadius, double? borderRadiusAll, WidgetStateProperty<Color>? msBackgroundColor, Color? backgroundColor, AuiButtonType? buttonType = AuiButtonType.text, ButtonStyle? style, WidgetStateProperty<BorderSide>? msSide, bool? disabled = false, BorderSide? side, Color borderColor = Colors.transparent, WidgetStateProperty<Color>? msShadowColor, WidgetStateProperty<double>? msElevation, double? elevation = 4, Color? shadowColor, MaterialTapTargetSize? tapTargetSize = MaterialTapTargetSize.padded, Color? splashColor})
const

Properties

backgroundColor Color?
Static background color for the button.
final
block bool?
Whether the button should take full width.
final
borderColor Color
Border color of the button.
final
borderRadius BorderRadiusGeometry?
Custom border radius.
final
borderRadiusAll double?
Border radius applied to all corners.
final
buttonType AuiButtonType?
Defines the type of button (elevated, outlined, or text).
final
child Widget
The child widget displayed inside the button.
final
disabled bool?
Whether the button is disabled.
final
elevation double?
Static elevation for the button.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
msBackgroundColor WidgetStateProperty<Color>?
Custom background color using WidgetStateProperty.
final
msElevation WidgetStateProperty<double>?
Custom elevation using WidgetStateProperty.
final
msPadding WidgetStateProperty<EdgeInsetsGeometry>?
Custom padding using WidgetStateProperty.
final
msShadowColor WidgetStateProperty<Color>?
Custom shadow color using WidgetStateProperty.
final
msShape WidgetStateProperty<EdgeInsetsGeometry>?
Custom shape using WidgetStateProperty.
final
msSide WidgetStateProperty<BorderSide>?
Custom border style using WidgetStateProperty.
final
onPressed VoidCallback?
Callback function to be executed when the button is pressed.
final
padding EdgeInsetsGeometry?
Static padding for the button.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadowColor Color?
Static shadow color.
final
shape OutlinedBorder?
Static shape of the button.
final
side BorderSide?
Static border style.
final
soft bool
If true, applies a soft color variation.
final
splashColor Color?
Splash color when the button is pressed.
final
style ButtonStyle?
Custom button style, if provided.
final
tapTargetSize MaterialTapTargetSize?
Defines the tap target size for the button.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited