BlobatarRenderer class
A resolved, ready-to-draw blobatar.
paint maps the 100-by-100 viewBox onto the largest centered square inside
size, so a widget can hand this any constraints without distortion. The
paint is deterministic: the same seed and options always produce the same
geometry and palette, so two paints of the same renderer are pixel
identical (modulo antialiasing, which is engine-level and reproduces
deterministically on the same device).
Constructors
- BlobatarRenderer({required String name, BlobatarOptions options = const core.BlobatarOptions()})
-
Resolves
namewithoptionsimmediately (the same normalization, hashing, and contrast the deterministic core guarantees).
Properties
- hasBackdrop → bool
-
Whether a backdrop plate is drawn (the
backgroundoption).no setter - hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
The name resolved into this renderer's cached geometry.
final
- options → BlobatarOptions
-
The immutable core options resolved with name.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
Canvas canvas, Size size) → void -
Paints the figure onto
canvas, mapping the 100-by-100 viewBox onto the largest square centered insize. Draw order matches the reference renderer: backdrop, petals, extra outlines, core body, then eyes. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited