moveToPlayerAnimated method
      
void
moveToPlayerAnimated({ 
    
    
- EffectController? effectController,
- dynamic onComplete()?,
- double? zoom,
- double? angle,
Implementation
void moveToPlayerAnimated({
  EffectController? effectController,
  Function()? onComplete,
  double? zoom,
  double? angle,
}) {
  gameRef.player.let((i) {
    moveToTargetAnimated(
      target: i,
      effectController: effectController,
      zoom: zoom,
      angle: angle,
      onComplete: onComplete,
    );
  });
}