WorldBuildData class

Constructors

WorldBuildData({required WorldMap map, List<GameComponent>? components, List<GameComponent>? mapChildren})

Properties

components → List<GameComponent>?
final
hashCode → int
The hash code for this object.
no setterinherited
map → WorldMap
final
mapChildren → List<GameComponent>?
Decorations that must render as children of the tile map (e.g. oversized tiles from Tiled whose stacking must follow the layer order instead of the dynamic Y-sort used by game-level components).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited