seeComponent method
PolygonShape?
seeComponent(
- GameComponent component, {
- required dynamic observed(),
- VoidCallback? notObserved,
- double radiusVision = 32,
- double? visionAngle,
- double angle = 3.14159,
This method we notify when detect the component when enter
in radiusVision configuration
Method that bo used in update method.
visionAngle in radians
angle in radians.
Implementation
PolygonShape? seeComponent(
GameComponent component, {
required Function(GameComponent) observed,
VoidCallback? notObserved,
double radiusVision = 32,
double? visionAngle,
double angle = 3.14159,
}) {
if (component.isRemoving) {
notObserved?.call();
return _currentShape = null;
}
final shape = _getShapeVision(radiusVision, visionAngle, angle);
if (_canSee(shape, component, radiusVision)) {
observed(component);
} else {
notObserved?.call();
}
return _currentShape = shape;
}