CallbackSceneAction class
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Rafaelbarbosatec
on 18/05/22
SceneAction that do something until the completed callback is called.
- Inheritance
- 
    - Object
- SceneAction
- CallbackSceneAction
 
Constructors
- 
          CallbackSceneAction({required ValueChanged<VoidCallback> completedCallback, dynamic id})
Properties
- 
  completedCallback
  → ValueChanged<VoidCallback> 
- 
  
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- id → dynamic
- 
  
  finalinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  runAction(double dt, BonfireGameInterface game) → bool 
- 
  
  override
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited