SimpleDirectionAnimation class

Class responsible to manager animation on SimplePlayer and SimpleEnemy

Constructors

SimpleDirectionAnimation({required FutureOr<SpriteAnimation> idleRight, required FutureOr<SpriteAnimation> runRight, FutureOr<SpriteAnimation>? idleLeft, FutureOr<SpriteAnimation>? runLeft, FutureOr<SpriteAnimation>? idleUp, FutureOr<SpriteAnimation>? idleDown, FutureOr<SpriteAnimation>? idleUpLeft, FutureOr<SpriteAnimation>? idleUpRight, FutureOr<SpriteAnimation>? idleDownLeft, FutureOr<SpriteAnimation>? idleDownRight, FutureOr<SpriteAnimation>? runUp, FutureOr<SpriteAnimation>? runDown, FutureOr<SpriteAnimation>? runUpLeft, FutureOr<SpriteAnimation>? runUpRight, FutureOr<SpriteAnimation>? runDownLeft, FutureOr<SpriteAnimation>? runDownRight, Map<String, FutureOr<SpriteAnimation>>? others, SimpleAnimationEnum initAnimation = SimpleAnimationEnum.idleRight, bool enabledFlipX = true, bool enabledFlipY = false, bool eightDirection = false})

Properties

beforeLastPlayedAnimation ↔ SimpleAnimationEnum?
getter/setter pair
currentType → SimpleAnimationEnum?
no setter
eightDirection ↔ bool
getter/setter pair
enabledFlipX ↔ bool
getter/setter pair
enabledFlipY ↔ bool
getter/setter pair
gameRef ↔ BonfireGameInterface?
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
idleDown ↔ SpriteAnimation?
getter/setter pair
idleDownLeft ↔ SpriteAnimation?
getter/setter pair
idleDownRight ↔ SpriteAnimation?
getter/setter pair
idleLeft ↔ SpriteAnimation?
getter/setter pair
idleRight ↔ SpriteAnimation?
getter/setter pair
idleUp ↔ SpriteAnimation?
getter/setter pair
idleUpLeft ↔ SpriteAnimation?
getter/setter pair
idleUpRight ↔ SpriteAnimation?
getter/setter pair
lastPlayedAnimation ↔ SimpleAnimationEnum?
getter/setter pair
opacity ↔ double
getter/setter pair
others ↔ Map<String, SpriteAnimation>
getter/setter pair
position ↔ Vector2
getter/setter pair
runDown ↔ SpriteAnimation?
getter/setter pair
runDownLeft ↔ SpriteAnimation?
getter/setter pair
runDownRight ↔ SpriteAnimation?
getter/setter pair
runLeft ↔ SpriteAnimation?
getter/setter pair
runRight ↔ SpriteAnimation?
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
runToTheEndFastAnimation ↔ bool
getter/setter pair
runUp ↔ SpriteAnimation?
getter/setter pair
runUpLeft ↔ SpriteAnimation?
getter/setter pair
runUpRight ↔ SpriteAnimation?
getter/setter pair
size ↔ Vector2
getter/setter pair

Methods

addOtherAnimation(String key, FutureOr<SpriteAnimation> animation) → Future<void>
Method used to register new animation in others
changeLastAnimation(SimpleAnimationEnum lastAnimation) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onLoad(BonfireGameInterface gameRef) → Future<void>
play(SimpleAnimationEnum animation) → void
Method used to play specific default animation
playOnce(FutureOr<SpriteAnimation> animation, {VoidCallback? onFinish, bool runToTheEnd = false, bool flipX = false, bool flipY = false}) → Future
Method used to play animation once time
playOther(String key, {bool flipX = false, bool flipY = false}) → void
Method used to play specific animation registred in others
render(Canvas canvas) → void
toString() → String
A string representation of this object.
inherited
update(double dt, Vector2 position, Vector2 size, double opacity) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited