aabbOfTransformedRect function
Implementation
Rect2D aabbOfTransformedRect(Rect2D r, vm.Matrix4 m) {
// Transform 4 corners; compute min/max in world space.
final p1 = _tx(m, r.left, r.top);
final p2 = _tx(m, r.right, r.top);
final p3 = _tx(m, r.right, r.bottom);
final p4 = _tx(m, r.left, r.bottom);
final minX = math.min(math.min(p1.x, p2.x), math.min(p3.x, p4.x));
final minY = math.min(math.min(p1.y, p2.y), math.min(p3.y, p4.y));
final maxX = math.max(math.max(p1.x, p2.x), math.max(p3.x, p4.x));
final maxY = math.max(math.max(p1.y, p2.y), math.max(p3.y, p4.y));
return Rect2D.fromLTRB(minX, minY, maxX, maxY);
}