ComputedScene constructor
const
ComputedScene({
- required List<
DrawItem> drawList, - required Map<
ElementId, Node> nodeById, - required Map<
ElementId, Matrix4> worldById, - required Map<
ElementId, Rect2D> layoutBoundsLocalById, - required Map<
ElementId, Rect2D> paintBoundsLocalById, - required Map<
ElementId, Rect2D> paintBoundsWorldById, - required Map<
ElementId, PathIR> pathIRById, - required Map<
ElementId, ImagePlacement> imagePlacementById, - required Map<
ElementId, ResolvedIconText> iconTextById, - required Map<
ElementId, PathIR> iconPathIRById,
Implementation
const ComputedScene({
required this.drawList,
required this.nodeById,
required this.worldById,
required this.layoutBoundsLocalById,
required this.paintBoundsLocalById,
required this.paintBoundsWorldById,
required this.pathIRById,
required this.imagePlacementById,
required this.iconTextById,
required this.iconPathIRById,
});