CarpenterTreeRowState<T> class final

Annotations

Constructors

CarpenterTreeRowState({required CarpenterTreeNode<T> node, required int depth, required bool expanded, required bool selected, required bool focused, required bool dragging, required bool hovering, required bool acceptsDrop, bool cut = false, CarpenterDropPosition? dropPosition})
Creates the complete presentation state for one rendered tree row.
const

Properties

acceptsDrop bool
final
cut bool
Whether the row should use pending-cut presentation.
final
depth int
final
dragging bool
final
dropPosition CarpenterDropPosition?
final
expanded bool
final
focused bool
final
hashCode int
The hash code for this object.
no setterinherited
hovering bool
final
node CarpenterTreeNode<T>
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selected bool
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited