Range class

Implemented types

Constructors

Range({Key? id, required RangeState state, num min = 0, num max = 100, num step = 1, num? pageStep, void onChanged(num low, num high)?, String trackChar = '─', String fillChar = '━', String handleChar = '○', String activeHandleChar = '●', Style? trackStyle, Style? fillStyle, Style? handleStyle, Style? activeHandleStyle, bool showValues = true, String formatValue(num value)?})
const

Properties

activeHandleChar → String
final
activeHandleStyle → Style?
final
fillChar → String
final
fillStyle → Style?
final
formatValue → String Function(num value)?
final
handleChar → String
final
handleStyle → Style?
final
hashCode → int
The hash code for this object.
no setterinherited
height → int
no setteroverride
id → Key
no setteroverride
isSkipped → bool
no setteroverride
max → num
final
min → num
final
onChanged → void Function(num low, num high)?
final
pageStep → num?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
showValues → bool
final
state → RangeState
final
step → num
final
trackChar → String
final
trackStyle → Style?
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onKey(KeyEvent event, RenderContext ctx) → bool
override
registerHitZones(Rect area, HitZoneSink sink) → void
override
render(Rect area, Buffer buffer, RenderContext ctx) → void
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited