comms
comms is a simple communication pattern abstraction on streams, created for
communication between any classes. It allows Listeners to easily react to
messages sent by Senders.
For use in Flutter projects, check out flutter_comms.
Installation
$ dart pub add comms
Basic usage
Imagine you had to connect a light bulb and its light switch. In real world you'd
have to use a wire and connect them, in code we can create a Stream in the
light bulb and pass its Sink to the light switch, but instead of writing all the
boilerplate code you can use Listener and Sender mixins which do it all for you.
Creating a Listener
A Listener is a mixin which allows your class to receive messages from any
Sender sharing the same message type.
/// Add a `Listener` mixin with type of messages to listen for.
class LightBulb with Listener<bool> {
LightBulb() {
/// Call `listen` to start listening.
listen();
}
bool enabled = false;
/// Override `onMessage` to specify how to react to messages.
@override
void onMessage(bool message) {
enabled = message;
}
void dispose() {
/// Call `cancel` to stop listening and clean up.
cancel();
}
}
Creating a Sender
/// Add a `Sender` mixin with type of messages to send.
class LightSwitch with Sender<bool> {
void enable() {
/// Call `send` to deliver the message to a Listener.
send(true);
}
}
Using Listener and Sender
void main() async {
// Just create instances of both classes, comms will
// handle connection between them.
final lightBulb = LightBulb();
final lightSwitch = LightSwitch();
print(lightBulb.enabled); // false
lightSwitch.enable();
// Because communication is asynchronous we have to wait until the
// next event loop iteration for the message to reach the `lightBulb`.
await Future<void>.delayed(Duration.zero);
print(lightBulb.enabled); // true
// Clean up resources once done.
lightBulb.dispose();
}
Multiple Listeners and Senders
A Sender sends a message to all Listeners sharing the same message type,
so whenever any Sender<A> sends a message every Listener<A> will get the it.
void main() async {
final lightBulbA = LightBulb();
final lightSwitchA = LightSwitch();
final lightBulbB = LightBulb();
final lightSwitchB = LightSwitch();
print(lightBulbA.enabled); // false
print(lightBulbB.enabled); // false
lightSwitchB.enable();
print(lightBulbA.enabled); // true
print(lightBulbB.enabled); // true
}
Handling initial message
To handle the last message sent before creating an instance of Listener you
can override onInitialMessage, which is called after your Listener calls listen
passing the last sent message of specified message type as argument.
abstract class CounterMessage {}
class CounterIncremented extends CounterMessage {}
class CounterDecremented extends CounterMessage {}
class CounterController with Sender<CounterMessage> {
void increment() => send(CounterIncremented());
void decrement() => send(CounterDecremented());
}
class Counter with Listener<CounterMessage> {
Counter() {
listen();
}
int count = 0;
@override
void onMessage(CounterMessage message) {
if (message is CounterIncremented) {
count--;
}
if (message is CounterDecremented) {
count++
}
}
@override
void onInitialMessage(CounterMessage message) => onMessage(message);
}
void main() {
final counterController = CounterController();
counterController.increment();
final counter = Counter();
print(counter.count); // 1
}
Listening for multiple message types
If you need to receive more than one message type in a single Listener class, you
can use the MultiListener mixin.
class MyListener with MultiListener {
MyListener() {
listen();
}
@override
List<ListenerDelegate> get listenerDelegates => [
ListenerDelegate<CounterMessage>(),
ListenerDelegate<AuthMessage>(),
];
@override
void onMessage(dynamic message) {
if (message is CounterMessage) {...}
if (message is AuthMessage) {...}
}
}
Custom Senders
To create a custom Sender for example to send multiple message types, you
can use getSend which returns send method for messages of passed type.
mixin CustomSender {
final sendString = getSend<String>();
final sendInt = getSend<int>();
void sendMessages() {
sendString('hello');
sendInt(1);
}
}
You can also use the getSend function to send messages from anywhere without even
creating a Sender.
void main() {
getSend<bool>()(true);
}