SimulationMotion<S extends CueSimulation> class abstract

Base class for physics-driven motions that produce a specific simulation type S.

Extend this instead of CueMotion directly when your motion always produces a known CueSimulation subtype — e.g. Spring produces CueSpringSimulation. The type parameter lets call sites and tooling reason about the concrete simulation without a cast.

Inheritance
Implementers

Constructors

SimulationMotion()
Creates a SimulationMotion.
const

Properties

baseDuration → Duration
The reference duration for a full 0→1 travel of this motion.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
totalPhases → int
The number of phases this motion contains. Defaults to 1.
no setterinherited

Methods

build(SimulationBuildData data) → CueSimulation
Builds a CueSimulation for the given runtime data.
inherited
buildBase({bool forward = true, int? phase}) → CueSimulation
Convenience wrapper around build that constructs a default SimulationBuildData for a full forward or reverse run.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited