Execute class

一个流程一个执行器

Constructors

Execute({int? id, bool useCache = false, List<Map> configs = const []})
Execute.cache(int id)
factory

Properties

actions → List<Action>
final
cacheManager → CacheManager
final
configs ↔ List<Map>
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
id → int
final
memoryEnv → Env
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
useCache → bool
final

Methods

close() → Future<void>
init() → Future<void>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
requestData(Action action) → Future<Map?>
responseData(Action action) → Future<Map?>
run() → Future<void>
saveRequestData(Map data, String actionId) → Future<void>
saveResponseData(Map data, String actionId) → Future<void>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited