call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
var value = namedArguments[const Symbol('value')];
if (value == null) {
throw "value required in Checkbox";
}
var onChanged = namedArguments[const Symbol('onChanged')];
if (onChanged == null) {
throw "onChanged required in Checkbox";
}
Color? activeColor;
var activeColorParsed = namedArguments[const Symbol('activeColor')];
if (activeColorParsed != null) {
activeColor = activeColorParsed as Color;
}
Color? checkColor;
var checkColorParsed = namedArguments[const Symbol('checkColor')];
if (checkColorParsed != null) {
checkColor = checkColorParsed as Color;
}
Color? focusColor;
var focusColorParsed = namedArguments[const Symbol('focusColor')];
if (focusColorParsed != null) {
focusColor = focusColorParsed as Color;
}
double? splashRadius =
parseDouble(namedArguments[const Symbol('splashRadius')]);
bool autofocus = false;
var autofocusParsed = namedArguments[const Symbol('autofocus')];
if (autofocusParsed != null) {
autofocus = autofocusParsed as bool;
}
OutlinedBorder? shape;
var shapeParsed = namedArguments[const Symbol('shape')];
if (shapeParsed != null) {
shape = shapeParsed as OutlinedBorder;
}
BorderSide? side;
var sideParsed = namedArguments[const Symbol('side')];
if (sideParsed != null) {
side = sideParsed as BorderSide;
}
return Checkbox(
value: value as bool,
activeColor: activeColor,
checkColor: checkColor,
focusColor: focusColor,
autofocus: autofocus,
shape: shape,
side: side,
splashRadius: splashRadius,
onChanged: (bool? value) {
(onChanged as LoxFunction).call(interpreter, [value], {});
},
);
}