call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
var alignment = namedArguments[const Symbol('alignment')];
if (alignment == null) {
throw "alignment is required in AnimatedAlign";
}
Widget? child;
var childParsed = namedArguments[const Symbol('child')];
if (childParsed != null) {
child = childParsed as Widget;
}
var duration = namedArguments[const Symbol('duration')];
if (duration == null) {
throw "duration required in AnimatedContainer";
}
Curve curve = Curves.linear;
var curveParsed = namedArguments[const Symbol('curve')];
if (curveParsed != null) {
curve = curveParsed as Curve;
}
void Function()? onEnd;
var onEndParsed = namedArguments[const Symbol('onEnd')];
if (onEndParsed != null) {
onEnd = () {
(onEndParsed as LoxFunction).call(interpreter, [], {});
};
}
double? heightFactor =
parseDouble(namedArguments[const Symbol('heightFactor')]);
double? widthFactor =
parseDouble(namedArguments[const Symbol('widthFactor')]);
return AnimatedAlign(
alignment: alignment as AlignmentGeometry,
duration: duration as Duration,
curve: curve,
heightFactor: heightFactor,
widthFactor: widthFactor,
onEnd: onEnd,
child: child);
}