call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  if (arguments.isEmpty) {
    throw "Missing argument for VideoProgressIndicator";
  }
  VideoProgressColors colors = const VideoProgressColors();
  var colorsParsed = namedArguments[const Symbol('colors')];
  if (colorsParsed != null) {
    colors = colorsParsed as VideoProgressColors;
  }
  bool allowScrubbing = false;
  var allowScrubbingParsed = namedArguments[const Symbol('allowScrubbing')];
  if (allowScrubbingParsed != null) {
    allowScrubbing = allowScrubbingParsed as bool;
  }
  EdgeInsets padding = const EdgeInsets.only(top: 5.0);
  var paddingParsed = namedArguments[const Symbol('padding')];
  if (paddingParsed != null) {
    padding = paddingParsed as EdgeInsets;
  }
  var ins = arguments[0] as VideoPlayerControllerIns;
  return VideoProgressIndicator(
    ins.controller,
    colors: colors,
    allowScrubbing: allowScrubbing,
    padding: padding,
  );
}