call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  LocationAccuracy accuracy = LocationAccuracy.best;
  var accuracyParsed = namedArguments[const Symbol('accuracy')];
  if (accuracyParsed != null) {
    accuracy = accuracyParsed as LocationAccuracy;
  }
  int distanceFilter = 0;
  var distanceFilterParsed = namedArguments[const Symbol('distanceFilter')];
  if (distanceFilterParsed != null) {
    distanceFilter = distanceFilterParsed as int;
  }
  Duration? timeLimit;
  var timeLimitParsed = namedArguments[const Symbol('timeLimit')];
  if (timeLimitParsed != null) {
    timeLimit = timeLimitParsed as Duration;
  }
  return LocationSettings(
      accuracy: accuracy,
      distanceFilter: distanceFilter,
      timeLimit: timeLimit);
}