IDirectory class

Implemented types

Constructors

IDirectory(Directory _directory)

Properties

absolute → Directory
A Directory whose path is the absolute path of this Directory.
no setteroverride
hashCode → int
The hash code for this object.
no setterinherited
isAbsolute → bool
Whether this object's path is absolute.
no setteroverride
parent → Directory
The parent directory of this entity.
no setteroverride
path → String
Gets the path of this directory.
no setteroverride
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
uri → Uri
A Uri representing the directory's location.
no setteroverride

Methods

create({bool recursive = false}) → Future<Directory>
Creates the directory if it doesn't exist.
override
createSync({bool recursive = false}) → void
Synchronously creates the directory if it doesn't exist.
override
createTemp([String? prefix]) → Future<Directory>
Creates a temporary directory in this directory.
override
createTempSync([String? prefix]) → Directory
Synchronously creates a temporary directory in this directory.
override
delete({bool recursive = false}) → Future<FileSystemEntity>
Deletes this Directory.
override
deleteSync({bool recursive = false}) → void
Synchronously deletes this Directory.
override
exists() → Future<bool>
Checks whether the file system entity with this path exists.
override
existsSync() → bool
Synchronously checks whether the file system entity with this path exists.
override
get(Token name) → Object?
override
list({bool recursive = false, bool followLinks = true}) → Stream<FileSystemEntity>
Lists the sub-directories and files of this Directory.
override
listSync({bool recursive = false, bool followLinks = true}) → List<FileSystemEntity>
Lists the sub-directories and files of this Directory. Optionally recurses into sub-directories.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rename(String newPath) → Future<Directory>
Renames this directory.
override
renameSync(String newPath) → Directory
Synchronously renames this directory.
override
Resolves the path of a file system object relative to the current working directory.
override
resolveSymbolicLinksSync() → String
Resolves the path of a file system object relative to the current working directory.
override
stat() → Future<FileStat>
Calls the operating system's stat() function on path.
override
statSync() → FileStat
Synchronously calls the operating system's stat() function on path.
override
toString() → String
A string representation of this object.
inherited
watch({int events = FileSystemEvent.all, bool recursive = false}) → Stream<FileSystemEvent>
Start watching the FileSystemEntity for changes.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited