call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  var padding = namedArguments[const Symbol('padding')];
  if (padding == null) {
    throw "padding is required in AnimatedPadding";
  }
  Widget? child;
  var childParsed = namedArguments[const Symbol('child')];
  if (childParsed != null) {
    child = childParsed as Widget;
  }
  var duration = namedArguments[const Symbol('duration')];
  if (duration == null) {
    throw "duration required in AnimatedContainer";
  }
  Curve curve = Curves.linear;
  var curveParsed = namedArguments[const Symbol('curve')];
  if (curveParsed != null) {
    curve = curveParsed as Curve;
  }
  void Function()? onEnd;
  var onEndParsed = namedArguments[const Symbol('onEnd')];
  if (onEndParsed != null) {
    onEnd = () {
      (onEndParsed as LoxFunction).call(interpreter, [], {});
    };
  }
  return AnimatedPadding(
      padding: padding as EdgeInsetsGeometry,
      duration: duration as Duration,
      curve: curve,
      onEnd: onEnd,
      child: child);
}