call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  CustomPainter? painter;
  var painterParsed = namedArguments[const Symbol('painter')];
  if (painterParsed != null) {
    painter = painterParsed as CustomPainter;
  }
  CustomPainter? foregroundPainter;
  var foregroundPainterParsed =
      namedArguments[const Symbol('foregroundPainter')];
  if (foregroundPainterParsed != null) {
    foregroundPainter = foregroundPainterParsed as CustomPainter;
  }
  Widget? child;
  var childParsed = namedArguments[const Symbol('child')];
  if (childParsed != null) {
    child = childParsed as Widget;
  }
  Size size = Size.zero;
  var sizeParsed = namedArguments[const Symbol('size')];
  if (sizeParsed != null) {
    size = sizeParsed as Size;
  }
  return CustomPaint(
      size: size,
      painter: painter,
      foregroundPainter: foregroundPainter,
      child: child);
}