call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  double strokeWidth =
      parseDouble(namedArguments[const Symbol('strokeWidth')]) ?? 10;
  num total = parseDouble(namedArguments[const Symbol('total')]) ?? 100;
  return LineProgressPainter(
    arguments.first as List,
    strokeWidth: strokeWidth,
    total: total,
  );
}