call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
Widget? child;
var childParsed = namedArguments[const Symbol('child')];
if (childParsed != null) {
child = childParsed as Widget;
}
double elevation =
parseDouble(namedArguments[const Symbol('elevation')]) ?? 16.0;
double? width = parseDouble(namedArguments[const Symbol('width')]);
Color? backgroundColor;
var backgroundColorParsed = namedArguments[const Symbol('backgroundColor')];
if (backgroundColorParsed != null) {
backgroundColor = backgroundColorParsed as Color;
}
Color? surfaceTintColor;
var surfaceTintColorParsed =
namedArguments[const Symbol('surfaceTintColor')];
if (surfaceTintColorParsed != null) {
surfaceTintColor = surfaceTintColorParsed as Color;
}
ShapeBorder? shape;
var shapeParsed = namedArguments[const Symbol('shape')];
if (shapeParsed != null) {
shape = shapeParsed as ShapeBorder;
}
Clip? clipBehavior;
var clipBehaviorParsed = namedArguments[const Symbol('clipBehavior')];
if (clipBehaviorParsed != null) {
clipBehavior = clipBehaviorParsed as Clip;
}
return Drawer(
width: width,
surfaceTintColor: surfaceTintColor,
shape: shape,
clipBehavior: clipBehavior,
backgroundColor: backgroundColor,
elevation: elevation,
child: child,
);
}