call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  Widget? child;
  var childParsed = namedArguments[const Symbol('child')];
  if (childParsed != null) {
    child = childParsed as Widget;
  }
  BoxFit fit = BoxFit.contain;
  var fitParsed = namedArguments[const Symbol('fit')];
  if (fitParsed != null) {
    fit = fitParsed as BoxFit;
  }
  AlignmentGeometry alignment = Alignment.center;
  var alignmentParse = namedArguments[const Symbol('alignment')];
  if (alignmentParse != null) {
    alignment = alignmentParse as AlignmentGeometry;
  }
  return FittedBox(
    fit: fit,
    alignment: alignment,
    child: child,
  );
}