call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
int flex = 1;
var flexParsed = namedArguments[const Symbol('flex')];
if (flexParsed != null) {
flex = flexParsed as int;
}
FlexFit fit = FlexFit.loose;
var fitParsed = namedArguments[const Symbol('fit')];
if (fitParsed != null) {
fit = fitParsed as FlexFit;
}
Widget child;
var childParsed = namedArguments[const Symbol('child')];
if (childParsed == null) {
throw "child is required in Flexible";
}
child = childParsed as Widget;
return Flexible(
flex: flex,
fit: fit,
child: child,
);
}