call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  int flex = 1;
  var flexParsed = namedArguments[const Symbol('flex')];
  if (flexParsed != null) {
    flex = flexParsed as int;
  }
  FlexFit fit = FlexFit.loose;
  var fitParsed = namedArguments[const Symbol('fit')];
  if (fitParsed != null) {
    fit = fitParsed as FlexFit;
  }
  Widget child;
  var childParsed = namedArguments[const Symbol('child')];
  if (childParsed == null) {
    throw "child is required in Flexible";
  }
  child = childParsed as Widget;
  return Flexible(
    flex: flex,
    fit: fit,
    child: child,
  );
}