call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
double? start = parseDouble(namedArguments[const Symbol('start')]);
double? top = parseDouble(namedArguments[const Symbol('top')]);
double? end = parseDouble(namedArguments[const Symbol('end')]);
double? bottom = parseDouble(namedArguments[const Symbol('bottom')]);
double? width = parseDouble(namedArguments[const Symbol('width')]);
double? height = parseDouble(namedArguments[const Symbol('height')]);
var child = namedArguments[const Symbol('child')];
if (child == null) {
throw "child is required";
}
TextDirection textDirection;
var textDirectionParsed = namedArguments[const Symbol('textDirection')];
if (textDirectionParsed == null) {
throw "textDirection is required in Positioned.directional";
}
textDirection = textDirectionParsed as TextDirection;
return Positioned.directional(
textDirection: textDirection,
start: start,
top: top,
end: end,
bottom: bottom,
width: width,
height: height,
child: child as Widget,
);
}