IntrinsicState class
- Implementers
- AlignIntrinsicStates
- ColumnIntrinsicStates
- ComponentIntrinsicStates
- ConditionIntrinsicStates
- ContainerIntrinsicStates
- DropDownIntrinsicStates
- IconIntrinsicStates
- ImageIntrinsicStates
- ListViewIntrinsicStates
- LottieIntrinsicStates
- PageViewIntrinsicStates
- RowIntrinsicStates
- ScaffoldIntrinsicStates
- SpacerIntrinsicStates
- StackIntrinsicStates
- SvgPictureIntrinsicStates
- SwitchIntrinsicStates
- TeamComponentIntrinsicStates
- TextFieldIntrinsicStates
- TextIntrinsicStates
 
Constructors
- 
          IntrinsicState({required String nodeIcon, required String displayName, required String type, required ChildrenEnum canHave, required List<Trigger> triggers, int? maxChildren})
- 
          
            const
Properties
- canHave → ChildrenEnum
- 
  This node can have a children, a child or none?
  final
- canHaveChild → bool
- 
  
  no setter
- canHaveChildren → bool
- 
  
  no setter
- displayName → String
- 
  Visible name of node. Must be humanized.
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- maxChildren → int?
- 
  Max number of children the node can have.
  final
- nodeIcon → String
- 
  Icon of the node.
  final
- 
  props
  → List<Object?> 
- 
  The list of properties that will be used to determine whether
two instances are equal.
  no setter
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- stringify → bool?
- 
  If set to true, thetoStringmethod will be overridden to output this instance'sprops.no setterinherited
- 
  triggers
  → List<Trigger> 
- 
  
  final
- type → String
- 
  Type of node.
  final
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toString() → String 
- A string representation of this object.
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited