keys property

List<String> keys
final

Implementation

static final List<String> keys = [
  DFAction.IDLE + DFDirection.LEFT, //0
  DFAction.IDLE + DFDirection.UP_LEFT, //1
  DFAction.IDLE + DFDirection.UP, //2
  DFAction.IDLE + DFDirection.UP_RIGHT, //3
  DFAction.IDLE + DFDirection.RIGHT, //4
  DFAction.IDLE + DFDirection.DOWN_RIGHT, //5
  DFAction.IDLE + DFDirection.DOWN, //6
  DFAction.IDLE + DFDirection.DOWN_LEFT, //7

  DFAction.RUN + DFDirection.LEFT, //8
  DFAction.RUN + DFDirection.UP_LEFT, //9
  DFAction.RUN + DFDirection.UP, //10
  DFAction.RUN + DFDirection.UP_RIGHT, //11
  DFAction.RUN + DFDirection.RIGHT, //12
  DFAction.RUN + DFDirection.DOWN_RIGHT, //13
  DFAction.RUN + DFDirection.DOWN, //14
  DFAction.RUN + DFDirection.DOWN_LEFT, //15

  DFAction.ATTACK + DFDirection.LEFT, //16
  DFAction.ATTACK + DFDirection.UP_LEFT, //17
  DFAction.ATTACK + DFDirection.UP, //18
  DFAction.ATTACK + DFDirection.UP_RIGHT, //19
  DFAction.ATTACK + DFDirection.RIGHT, //20
  DFAction.ATTACK + DFDirection.DOWN_RIGHT, //21
  DFAction.ATTACK + DFDirection.DOWN, //22
  DFAction.ATTACK + DFDirection.DOWN_LEFT, //23

  DFAction.CASTING + DFDirection.LEFT, //24
  DFAction.CASTING + DFDirection.UP_LEFT, //25
  DFAction.CASTING + DFDirection.UP, //26
  DFAction.CASTING + DFDirection.UP_RIGHT, //27
  DFAction.CASTING + DFDirection.RIGHT, //28
  DFAction.CASTING + DFDirection.DOWN_RIGHT, //29
  DFAction.CASTING + DFDirection.DOWN, //30
  DFAction.CASTING + DFDirection.DOWN_LEFT, //31

  DFAction.COLLECT + DFDirection.LEFT, //32
  DFAction.COLLECT + DFDirection.UP_LEFT, //33
  DFAction.COLLECT + DFDirection.UP, //34
  DFAction.COLLECT + DFDirection.UP_RIGHT, //35
  DFAction.COLLECT + DFDirection.RIGHT, //36
  DFAction.COLLECT + DFDirection.DOWN_RIGHT, //37
  DFAction.COLLECT + DFDirection.DOWN, //38
  DFAction.COLLECT + DFDirection.DOWN_LEFT, //39

  DFAction.DEATH + DFDirection.LEFT, //40
  DFAction.DEATH + DFDirection.UP_LEFT, //41
  DFAction.DEATH + DFDirection.UP, //42
  DFAction.DEATH + DFDirection.UP_RIGHT, //43
  DFAction.DEATH + DFDirection.RIGHT, //44
  DFAction.DEATH + DFDirection.DOWN_RIGHT, //45
  DFAction.DEATH + DFDirection.DOWN, //46
  DFAction.DEATH + DFDirection.DOWN_LEFT, //47

  DFAction.TRACK + DFDirection.UP, //48
  DFAction.EXPLODE + DFDirection.UP, //49
];