keys property
Implementation
static final List<String> keys = [
DFAction.IDLE + DFDirection.LEFT, //0
DFAction.IDLE + DFDirection.UP_LEFT, //1
DFAction.IDLE + DFDirection.UP, //2
DFAction.IDLE + DFDirection.UP_RIGHT, //3
DFAction.IDLE + DFDirection.RIGHT, //4
DFAction.IDLE + DFDirection.DOWN_RIGHT, //5
DFAction.IDLE + DFDirection.DOWN, //6
DFAction.IDLE + DFDirection.DOWN_LEFT, //7
DFAction.RUN + DFDirection.LEFT, //8
DFAction.RUN + DFDirection.UP_LEFT, //9
DFAction.RUN + DFDirection.UP, //10
DFAction.RUN + DFDirection.UP_RIGHT, //11
DFAction.RUN + DFDirection.RIGHT, //12
DFAction.RUN + DFDirection.DOWN_RIGHT, //13
DFAction.RUN + DFDirection.DOWN, //14
DFAction.RUN + DFDirection.DOWN_LEFT, //15
DFAction.ATTACK + DFDirection.LEFT, //16
DFAction.ATTACK + DFDirection.UP_LEFT, //17
DFAction.ATTACK + DFDirection.UP, //18
DFAction.ATTACK + DFDirection.UP_RIGHT, //19
DFAction.ATTACK + DFDirection.RIGHT, //20
DFAction.ATTACK + DFDirection.DOWN_RIGHT, //21
DFAction.ATTACK + DFDirection.DOWN, //22
DFAction.ATTACK + DFDirection.DOWN_LEFT, //23
DFAction.CASTING + DFDirection.LEFT, //24
DFAction.CASTING + DFDirection.UP_LEFT, //25
DFAction.CASTING + DFDirection.UP, //26
DFAction.CASTING + DFDirection.UP_RIGHT, //27
DFAction.CASTING + DFDirection.RIGHT, //28
DFAction.CASTING + DFDirection.DOWN_RIGHT, //29
DFAction.CASTING + DFDirection.DOWN, //30
DFAction.CASTING + DFDirection.DOWN_LEFT, //31
DFAction.COLLECT + DFDirection.LEFT, //32
DFAction.COLLECT + DFDirection.UP_LEFT, //33
DFAction.COLLECT + DFDirection.UP, //34
DFAction.COLLECT + DFDirection.UP_RIGHT, //35
DFAction.COLLECT + DFDirection.RIGHT, //36
DFAction.COLLECT + DFDirection.DOWN_RIGHT, //37
DFAction.COLLECT + DFDirection.DOWN, //38
DFAction.COLLECT + DFDirection.DOWN_LEFT, //39
DFAction.DEATH + DFDirection.LEFT, //40
DFAction.DEATH + DFDirection.UP_LEFT, //41
DFAction.DEATH + DFDirection.UP, //42
DFAction.DEATH + DFDirection.UP_RIGHT, //43
DFAction.DEATH + DFDirection.RIGHT, //44
DFAction.DEATH + DFDirection.DOWN_RIGHT, //45
DFAction.DEATH + DFDirection.DOWN, //46
DFAction.DEATH + DFDirection.DOWN_LEFT, //47
DFAction.TRACK + DFDirection.UP, //48
DFAction.EXPLODE + DFDirection.UP, //49
];