SelectionEngine<T> class

Internal selection engine.

Responsible for all selection logic.

The widget should never implement selection logic directly. Instead, delegate all operations to this engine.

Constructors

SelectionEngine({required DynamicButtonController<T> controller, required SelectionMode selectionMode})
const

Properties

controller → DynamicButtonController<T>
final
hashCode → int
The hash code for this object.
no setterinherited
hasSelection → bool
Whether anything is selected.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
selectedItem → T?
Returns the first selected item.
no setter
selectedItems → List<T>
Returns the selected items.
no setter
selectionMode → SelectionMode
final

Methods

clear() → void
Clears the selection.
invertSelection(List<T> items) → void
Inverts the current selection.
isSelected(T item) → bool
Returns whether the item is selected.
isSelectedAt(List<T> items, int index) → bool
Returns whether the index is selected.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onItemTap(T item) → void
Handles tapping an item.
selectAll(List<T> items) → void
Select all items.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited