LocalEffect class sealed

Something the engine should do after applying a plan: the twin of the kernel's Effect, holding only the one a local game has.

There is no turn or finish notification: the one human is holding the device the transition just happened on.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited