ReplayFrameAtProvider class final

The GameFrame for a single replay frame index.

Memoized per (gameId, index): GameRules.parseObservation runs once per frame no matter how often the user steps back and forth across it. Timing is always empty, since a replay has no live clocks. Returns null until the frames and the version unit have both loaded, or for an out-of-range index.

Properties

argument → Object?
If this provider was created with the .family modifier, argument is the variable that was used.
finalinherited
dependencies → Iterable<ProviderOrFamily>?
The list of providers that this provider potentially depends on.
finalinherited
from → Family?
If this provider was created with the .family modifier, from is the .family instance.
finalinherited
hashCode → int
The hash code for this object.
no setteroverride
isAutoDispose → bool
Whether the state associated to this provider should be disposed automatically when the provider stops being listened.
finalinherited
name → String?
A custom label for providers.
finalinherited
origin → ProviderBase<GameFrame?>
The provider that is overridden.
no setterinherited
retry → Retry?
The retry strategy to use when a provider fails.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

$createElement($ProviderPointer pointer) → $ProviderElement<GameFrame?>
@nodoc
create(Ref ref) → GameFrame?
@nodoc
debugGetCreateSourceHash() → String
A debug-only function for obtaining a hash of the source code of the initialization function.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
overrideWith(Create<GameFrame?> create) → Override
Override the provider with a new initialization function.
inherited
overrideWithValue(GameFrame? value) → Override
Overrides a provider with a value, ejecting the default behavior.
toString() → String
A string representation of this object.

Operators

operator ==(Object other) → bool
The equality operator.
override