ReplayFramesFamily class final

The full ordered frame history of a finished game.

Read from the replica when it holds all of it, which it always does for a game played on this device and does for an online game opened before (up to the replica's replay budget), so a replay opens offline. Otherwise fetched once and stored, since a finished game's history never changes.

A participant receives their own seat's projection; a non-participant replaying a public game receives the observer projection - the shape is identical either way, so the replay UI does not branch on it. The same range endpoint backs live gap recovery; replay is just the whole range rather than a missing slice of it.

Properties

dependencies → Iterable<ProviderOrFamily>?
The list of providers that this provider potentially depends on.
finalinherited
from → Family
The family that this provider/family depends on.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
isAutoDispose → bool
Whether the state associated to this provider should be disposed automatically when the provider stops being listened.
finalinherited
name → String?
A custom label for providers.
finalinherited
origin → Family
The provider that is overridden.
no setterinherited
retry → Retry?
The retry strategy to use when a provider fails.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

call({required String gameId}) → ReplayFramesProvider
The full ordered frame history of a finished game.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
overrideWith(FutureOr<List<Frame>> create(Ref ref, String arg)) → Override
Override the provider with a new initialization function.
inherited
toString() → String
A string representation of this object.

Operators

operator ==(Object other) → bool
The equality operator.
inherited