onChange method
void
onChange(
- Change<
EditorBaseState< changeAssignmentViewModel> >
inherited
Called whenever a change occurs with the given change.
A change occurs when a new state is emitted.
onChange is called before the state of the cubit is updated.
onChange is a great spot to add logging/analytics for a specific cubit.
Note: super.onChange should always be called first.
@override
void onChange(Change change) {
// Always call super.onChange with the current change
super.onChange(change);
// Custom onChange logic goes here
}
See also:
BlocObserverfor observingCubitbehavior globally.
Implementation
@protected
@mustCallSuper
void onChange(Change<State> change) {
// ignore: invalid_use_of_protected_member
_blocObserver.onChange(this, change);
}