LegendController class

Inheritance

Constructors

LegendController()

Properties

hashCode → int
The hash code for this object.
no setterinherited
hasListeners → bool
Whether any listeners are currently registered.
no setterinherited
iconsInLegend ↔ bool
If false, does not add presets with icons defined to the legend. See fixPreset for adding icons.
getter/setter pair
legend → List<LegendItem>
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object.
inherited
fixPreset(String preset, {Color? color, MultiIcon? icon}) → void
getLegendItem(OsmChange amenity) → LegendItem?
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
resetFixes() → void
toString() → String
A string representation of this object.
inherited
updateLegend(List<OsmChange> amenities, {Locale? locale, int maxItems = 6}) → Future
Updates legend colors for amenities. The list should be ordered closest to farthest. The function tries to reuse colors. The locale is needed to translate labels.

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

kLegendColors → const List<NamedColor>