face_detection_tflite
Flutter implementation of Google's MediaPipe face and facial landmark detection models using TensorFlow Lite. Completely local: no remote API, just pure on-device, offline detection.
Bounding Boxes

Facial Mesh (468-Point)

Facial Landmarks

Eye Tracking
Iris Detection:

Eye Area Mesh (71-Point):
Note: The Facial mesh and eye area mesh are separate.

Eye Contour:

Features
- On-device face detection, runs fully offline
- 468 point mesh with 3D depth information (x, y, z coordinates)
- Face landmarks, comprehensive eye tracking (iris + 71-point eye mesh), and bounding boxes
- All coordinates are in absolute pixel coordinates
- Truly cross-platform: compatible with Android, iOS, macOS, Windows, and Linux
- The example app illustrates how to detect and render results on images
- Includes demo for bounding boxes, the 468-point mesh, facial landmarks and comprehensive eye tracking.
Quick Start
import 'dart:io';
import 'package:face_detection_tflite/face_detection_tflite.dart';
Future main() async {
FaceDetector detector = FaceDetector();
await detector.initialize(model: FaceDetectionModel.backCamera);
final imageBytes = await File('path/to/image.jpg').readAsBytes();
List<Face> faces = await detector.detectFaces(imageBytes);
for (final face in faces) {
final boundingBox = face.boundingBox;
final landmarks = face.landmarks;
final mesh = face.mesh;
final eyes = face.eyes;
}
detector.dispose();
}
Bounding Boxes
The boundingBox property returns a BoundingBox object representing the face bounding box in absolute pixel coordinates. The BoundingBox provides convenient access to corner points, dimensions (width and height), and the center point.
Accessing Corners
final BoundingBox boundingBox = face.boundingBox;
// Access individual corners by name (each is a Point with x and y)
final Point topLeft = boundingBox.topLeft; // Top-left corner
final Point topRight = boundingBox.topRight; // Top-right corner
final Point bottomRight = boundingBox.bottomRight; // Bottom-right corner
final Point bottomLeft = boundingBox.bottomLeft; // Bottom-left corner
// Access coordinates
print('Top-left: (${topLeft.x}, ${topLeft.y})');
Additional Bounding Box Parameters
final BoundingBox boundingBox = face.boundingBox;
// Access dimensions and center
final double width = boundingBox.width; // Width in pixels
final double height = boundingBox.height; // Height in pixels
final Point center = boundingBox.center; // Center point
// Access coordinates
print('Size: ${width} x ${height}');
print('Center: (${center.x}, ${center.y})');
// Access all corners as a list (order: top-left, top-right, bottom-right, bottom-left)
final List<Point> allCorners = boundingBox.corners;
Landmarks
The landmarks property returns a FaceLandmarks object with 6 key facial feature points in absolute pixel coordinates. These landmarks provide quick access to common facial features with convenient named properties.
Accessing Landmarks
final FaceLandmarks landmarks = face.landmarks;
// Access individual landmarks using named properties
final leftEye = landmarks.leftEye;
final rightEye = landmarks.rightEye;
final noseTip = landmarks.noseTip;
final mouth = landmarks.mouth;
final leftEyeTragion = landmarks.leftEyeTragion;
final rightEyeTragion = landmarks.rightEyeTragion;
// Access coordinates
print('Left eye: (${leftEye?.x}, ${leftEye?.y})');
print('Nose tip: (${noseTip?.x}, ${noseTip?.y})');
// Iterate through all landmarks
for (final point in landmarks.values) {
print('Landmark: (${point.x}, ${point.y})');
}
Face Mesh
The mesh property returns a FaceMesh object containing 468 facial landmark points with both
2D and 3D coordinate access. These points map to specific facial features and can be used for
precise face tracking and rendering.
Accessing Mesh Points
import 'package:face_detection_tflite/face_detection_tflite.dart';
final FaceMesh? mesh = face.mesh;
if (mesh != null) {
// Get mesh points
final points = mesh.points;
// Total number of points (always 468)
print('Mesh points: ${points.length}');
// Iterate through all points (all mesh points have z-coordinates)
for (int i = 0; i < points.length; i++) {
final point = points[i];
print('Point $i: (${point.x}, ${point.y}, ${point.z})');
}
// Access individual points using index operator
final noseTip = mesh[1]; // Nose tip point
final leftEye = mesh[33]; // Left eye point
final rightEye = mesh[263]; // Right eye point
}
Accessing Points with Optional Depth Information
The FaceMesh points have x and y coordinates, and an optional z coordinate representing
depth. 3D coordinates are always computed for mesh and iris landmarks.
import 'package:face_detection_tflite/face_detection_tflite.dart';
final FaceMesh? mesh = face.mesh;
if (mesh != null) {
// Get all points
final points = mesh.points;
// Iterate through all points
for (final point in points) {
if (point.is3D) {
print('Point with depth: (${point.x}, ${point.y}, ${point.z})');
} else {
print('Point: (${point.x}, ${point.y})');
}
}
// Access individual points directly using index operator
final noseTip = mesh[1];
if (noseTip.is3D) {
print('Nose tip depth: ${noseTip.z}');
}
}
Eye Tracking (Iris + Eye Mesh)
The eyes property returns comprehensive eye tracking data for both eyes in absolute pixel
coordinates. Each eye includes:
- Iris center (
irisCenter): The iris center point - Iris contour (
irisContour): 4 points outlining the iris boundary - Contour (
contour): 15 points outlining the eyelid - Mesh (
mesh): 71 landmarks covering the entire eye region
Only available in FaceDetectionMode.full.
Accessing Eye Data
final EyePair? eyes = face.eyes;
// Access left and right eye data (each is an Eye object containing all eye info)
final Eye? leftEye = eyes?.leftEye;
final Eye? rightEye = eyes?.rightEye;
if (leftEye != null) {
// Access iris center
final irisCenter = leftEye.irisCenter;
print('Left iris center: (${irisCenter.x}, ${irisCenter.y})');
// Access iris contour points (4 points outlining the iris)
for (final point in leftEye.irisContour) {
print('Iris contour: (${point.x}, ${point.y})');
}
// Access eye mesh landmarks (71 points covering the entire eye region)
for (final point in leftEye.mesh) {
print('Eye mesh point: (${point.x}, ${point.y})');
}
// Access just the eyelid contour (first 15 points of the eye mesh)
for (final point in leftEye.contour) {
print('Eyelid contour: (${point.x}, ${point.y})');
}
}
// Right eye works the same way
if (rightEye != null) {
final irisCenter = rightEye.irisCenter;
print('Right iris center: (${irisCenter.x}, ${irisCenter.y})');
}
Rendering Eye Contours
For rendering the visible eyelid outline, use the contour getter and connect them using eyeLandmarkConnections:
import 'package:face_detection_tflite/face_detection_tflite.dart';
// Get the visible eyeball contour (first 15 of 71 points)
final List<Point> eyelidOutline = leftEye.contour;
// Draw the eyelid outline by connecting the points
for (final connection in eyeLandmarkConnections) {
final p1 = eyelidOutline[connection[0]];
final p2 = eyelidOutline[connection[1]];
canvas.drawLine(
Offset(p1.x, p1.y),
Offset(p2.x, p2.y),
paint,
);
}
Face Detection Modes
This app supports three detection modes that determine which facial features are detected:
| Mode | Features | Est. Time per Face* |
|---|---|---|
| Full (default) | Bounding boxes, landmarks, 468-point mesh, eye tracking (iris + 71-point eye mesh) | ~80-120ms |
| Standard | Bounding boxes, landmarks, 468-point mesh | ~60ms |
| Fast | Bounding boxes, landmarks | ~30ms |
*Est. times per faces are based on 640x480 resolution on modern hardware. Performance scales with image size and number of faces.
Code Examples
The Face Detection Mode can be set using the mode parameter when detectFaces is called. Defaults to FaceDetectionMode.full.
// Full mode (default): bounding boxes, 6 basic landmarks + mesh + comprehensive eye tracking
// note: full mode provides superior accuracy for left and right eye landmarks
// compared to fast/standard modes. use full mode when precise eye tracking
// (iris center, iris contour, eyelid shape) is required. trade-off: longer inference
await faceDetector.detectFaces(bytes, mode: FaceDetectionMode.full);
// Standard mode: bounding boxes, 6 basic landmarks + mesh. inference time
// is faster than full mode, but slower than fast mode.
await faceDetector.detectFaces(bytes, mode: FaceDetectionMode.standard);
// Fast mode: bounding boxes + 6 basic landmarks only. fastest inference
// time of the three modes.
await faceDetector.detectFaces(bytes, mode: FaceDetectionMode.fast);
Try the sample code from the pub.flutter-io.cn example tab to easily compare modes and inferences timing.
Models
This package supports multiple detection models optimized for different use cases:
| Model | Best For |
|---|---|
| backCamera (default) | Group shots, distant faces, rear camera |
| frontCamera | Selfies, close-up portraits, front camera |
| shortRange | Close-range faces (within ~2m) |
| full | Mid-range faces (within ~5m) |
| fullSparse | Mid-range faces with faster inference (~30% speedup) |
Code Examples
The model can be set using the model parameter when initialize is called. Defaults to FaceDetectionModel.backCamera.
FaceDetector faceDetector = FaceDetector();
// backCamera (default): larger model for group shots or images with smaller faces
await faceDetector.initialize(model: FaceDetectionModel.backCamera);
// frontCamera: optimized for selfies and close-up portraits
await faceDetector.initialize(model: FaceDetectionModel.frontCamera);
// shortRange: best for short-range images (faces within ~2m)
await faceDetector.initialize(model: FaceDetectionModel.shortRange);
// full: best for mid-range images (faces within ~5m)
await faceDetector.initialize(model: FaceDetectionModel.full);
// fullSparse: same detection quality as full but runs up to 30% faster on CPU
// (slightly higher precision, slightly lower recall)
await faceDetector.initialize(model: FaceDetectionModel.fullSparse);
Live Camera Detection

For real-time face detection with a camera feed, use the camera package with FaceDetectionMode.fast:
FaceDetector detector = FaceDetector();
await detector.initialize(model: FaceDetectionModel.frontCamera);
final cameras = await availableCameras();
CameraController camera = CameraController(cameras.first, ResolutionPreset.medium);
await camera.initialize();
camera.startImageStream((image) async {
// Convert CameraImage to bytes
final bytes = convertToBytes(image);
// Detect faces in fast mode for real-time performance
List<Face> faces = await detector.detectFaces(bytes, mode: FaceDetectionMode.fast);
});
See the full example app for complete implementation including frame throttling.
Example
The sample code from the pub.flutter-io.cn example tab includes a
Flutter app that paints detections onto an image: bounding boxes, landmarks, mesh, and comprehensive eye tracking. The
example code provides inference time, and demonstrates when to use FaceDetectionMode.standard or FaceDetectionMode.fast.
Inspiration
At the time of development, there was no open-source solution for cross-platform, on-device face and landmark detection. This package took inspiration and was ported from the original Python project patlevin/face-detection-tflite. Many thanks to the original author.
Libraries
- face_detection_tflite
- Face detection and landmark inference utilities backed by MediaPipe-style TFLite models for Flutter apps.