hoveredRow property
int
get
hoveredRow
The row under the pointer, or -1. Painted rather than built, for the same
reason everything else here is: a hover highlight should not cost a
MouseRegion per row.
Implementation
int get hoveredRow => _hoveredRow;
set
hoveredRow
(int value)
Implementation
set hoveredRow(int value) {
if (_hoveredRow == value) return;
_hoveredRow = value;
markNeedsPaint();
}