start method

void start()

Starts (or resumes) emission; if emission had finished, the timeline restarts from the beginning.

Implementation

void start() {
  if (_completed) {
    _clock = 0;
    _emitDebt = 0;
    _burstFired.fillRange(0, _burstFired.length, false);
    _completed = false;
  }
  _emitting = true;
}